1tsmejp/palworld-docker-wine — explained in plain English
Analysis updated 2026-05-18
Host a fully moddable Palworld dedicated server on a Linux machine instead of Windows.
Manage server settings, backups, and world migration through a web dashboard.
Install Steam Workshop mods with one click or through a configuration file.
Move an existing Palworld save between this server and a native Linux server.
| 1tsmejp/palworld-docker-wine | 0xmukesh/docusaurus-tutorial | a15n/andrewscheuermann | |
|---|---|---|---|
| Stars | 1 | 1 | 1 |
| Language | JavaScript | JavaScript | JavaScript |
| Last pushed | — | 2021-12-27 | 2015-01-11 |
| Maintenance | — | Dormant | Dormant |
| Setup difficulty | moderate | easy | moderate |
| Complexity | 4/5 | 2/5 | 1/5 |
| Audience | ops devops | developer | general |
Figures from each repo's GitHub metadata at analysis time.
Needs Docker installed and downloads about 6GB of game files on first boot, mods need extra loader setup.
This project lets you run a Palworld game server on a Linux computer while still supporting the full range of mods that are normally only available on Windows. It does this by running the Windows version of the Palworld server inside Wine, a compatibility layer that lets Windows programs run on Linux, all packaged inside Docker so it is easier to set up and manage. The result is a modded Palworld server that runs on Linux hardware but keeps access to the official modding tools, which include UE4SS, PalSchema, Lua scripts, and Steam Workshop mods. The project includes a web based management dashboard reachable through a browser, where you can adjust server settings, see announcements, deploy updates, manage backups, migrate save data, and browse and install Steam Workshop mods directly. It uses the same configuration style as a popular existing Palworld Docker image, so people already familiar with that setup can reuse their existing settings and habits. The author states that performance should be close to running the server natively, since Wine translates system calls rather than fully emulating the operating system, and that world save files can move freely between this server and a native Linux Palworld server. Setting it up involves cloning the repository, editing a few passwords in a configuration file, and starting it with Docker. Installing mods can be done either through the web dashboard, by listing specific Steam Workshop mod IDs in the configuration, or by manually copying mod files into the right folders. The README notes that some mod loaders need extra setup steps on the server side, and includes detailed technical notes about the specific Wine settings that were needed to make saving and player logins work correctly. The author is upfront that this is a community project, not an official one, and warns that mods can corrupt save files, so testing on a throwaway world first and keeping backups is recommended. It is released under the MIT license and is not affiliated with Pocketpair, the maker of Palworld.
A Docker setup that runs a fully moddable Windows-style Palworld game server on Linux using Wine.
Mainly JavaScript. The stack also includes Docker, Wine, JavaScript.
Use freely for any purpose, including commercial use, as long as you keep the copyright notice.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly ops devops.
This repo across BitVibe Labs
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