aayushman-singh/wobble-rush-3d — explained in plain English
Analysis updated 2026-05-18
Play a quick obstacle course game directly in your browser.
Study the code as an example of a no build step Three.js game.
Fork it to build your own original obstacle course levels.
| aayushman-singh/wobble-rush-3d | 3imed-jaberi/cryptography-si-isamm | 3imed-jaberi/koa-isomorphic-router | |
|---|---|---|---|
| Stars | 2 | 2 | 2 |
| Language | JavaScript | JavaScript | JavaScript |
| Last pushed | — | 2021-09-25 | 2021-02-06 |
| Maintenance | — | Dormant | Dormant |
| Setup difficulty | easy | easy | easy |
| Complexity | 2/5 | 1/5 | 2/5 |
| Audience | general | researcher | developer |
Figures from each repo's GitHub metadata at analysis time.
No build tools needed, just open index.html in a browser.
Wobble Rush 3D is a browser based obstacle course game with a bright, toy like art style. It draws inspiration from party game obstacle courses but uses entirely original characters, art, and level design. The whole thing runs using Three.js, a JavaScript library for 3D graphics, along with plain HTML, CSS, and JavaScript. There is no build process required, so you can literally open the index.html file in a browser and start playing, or run a simple local server if you prefer. The controls are simple: WASD or arrow keys to move, space bar to jump, with generous timing so a jump still registers a moment after leaving a platform, and shift to dive or boost forward. Pressing R respawns you at your last checkpoint, and Enter starts or restarts the run. The goal is to race across the course to the finish gate as fast as possible. If you fall off, you respawn at the most recent checkpoint rather than starting over, and your best time is saved in your browser's local storage so you can try to beat it later. The course itself is laid out as a sequence of challenges: a starting platform, rotating sweeper bars you need to dodge, three different kinds of moving platforms, a checkpoint island with bouncing bumpers, a narrow zigzag bridge, another checkpoint, and finally a ramp leading up to the finish gate. The code is organized into small, separate JavaScript files for different systems: sound effects generated procedurally rather than using audio files, a particle effects system, obstacles, checkpoints, course geometry, player movement, the on screen interface, and the main game loop. If your browser cannot load Three.js or WebGL, the game shows a clear error message instead of just failing silently, which makes it easier to figure out what went wrong.
A bright, toy-like 3D obstacle course browser game built with Three.js, no install or build step needed.
Mainly JavaScript. The stack also includes JavaScript, Three.js, HTML5.
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly general.
This repo across BitVibe Labs
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