antaciddt/pythemc-voxelgame — explained in plain English
Analysis updated 2026-05-18
Play a free Minecraft style survival and creative voxel game built in pure Python.
Study a custom Python game engine that renders 3D voxel worlds with OpenGL.
Host a small LAN multiplayer world with friends using the built in TCP and UDP networking.
Learn how a hobby project implements crafting, mobs, physics and natural disasters from scratch.
| antaciddt/pythemc-voxelgame | 0-bingwu-0/live-interpreter | 010zx00x1/faresnipe | |
|---|---|---|---|
| Stars | 2 | 2 | 2 |
| Language | Python | Python | Python |
| Setup difficulty | easy | moderate | easy |
| Complexity | 3/5 | 2/5 | 2/5 |
| Audience | developer | general | general |
Figures from each repo's GitHub metadata at analysis time.
Bundled dependencies mean it can run right after cloning with python3 run.py.
Pythemc Voxelgame is a Minecraft style survival and creative game built entirely in Python 3, using a custom engine called Pythkernel with OpenGL for rendering. It started as a competition project and grew well beyond that scope. To play, you can double click run.bat on Windows, run run.sh on Linux or MacOS, or just call python3 run.py directly. It needs Python 3.8 or newer, and libraries like Numpy and OpenGL are bundled in the lib folder so there is little extra setup. The world uses Perlin noise to generate plains, forests, deserts, snow, jungle and ocean biomes, plus caves carved with 3D noise and ore deposits like coal, iron, gold and diamond. Structures such as houses, towers, ruins, wells, gardens and electronics factories can spawn during exploration. Survival mode includes over 40 block types, a hunger and saturation system, fall damage, furnace smelting, and more than 80 crafting recipes covering tools, armor and a full electronics set with resistors, capacitors, transistors, logic gates and a NE555 timer chip. Animals like cows, sheep and chickens wander the world, while zombies and skeletons chase or flee the player using simple AI. Multiplayer is supported over a local network with TCP and UDP hosting, position syncing and proximity based voice chat. The game also layers on weather, a day and night cycle, ambient particles, and 15 different natural disasters such as earthquakes, tornadoes and volcanic eruptions that can trigger chain reactions, like an earthquake causing a tsunami. Later updates focused on stability, adding crash recovery and memory cleanup, along with quality of life touches like character customization, a loading screen, an in game MIDI music player with dozens of tracks, and a reworked main menu split into Play, Multiplayer, Customize and Settings tabs. The project also added optional CUDA support so NVIDIA GPU owners can speed up terrain and particle generation, with a safe fallback to the CPU when no compatible GPU is found.
A Python built voxel survival game inspired by Minecraft, featuring crafting, mobs, multiplayer, weather and unique electronics circuitry.
Mainly Python. The stack also includes Python, OpenGL, NumPy.
Unknown from the shown README, check the repository license file for exact terms.
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
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