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wtf is blender-skills?

arjun988/blender-skills — explained in plain English

Analysis updated 2026-05-18

54TypeScriptAudience · vibe coderComplexity · 3/5LicenseSetup · moderate

TL;DR

Blender Skills gives AI coding assistants like Claude Code and Cursor 94 specialized skills to directly build, texture, and export 3D assets in Blender.

Mindmap

mindmap
  root((blender-skills))
    What it does
      AI controls Blender
      94 specialist skills
      Direct MCP execution
      Auto pipeline routing
    Tech stack
      Blender MCP
      Claude Code
      Cursor
      Kiro and Codex
    Use cases
      Game asset creation
      Reference image matching
      Engine export pipelines
    Categories
      Modeling and production
      Art styles
      Genre direction

Code map

Detail Auto

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filefunction / class

Why would anyone build with this?

REASON 1

Describe a 3D asset in plain English and have an AI assistant build it directly in Blender.

REASON 2

Match a reference photo or concept art and have the assistant recreate it as a 3D model.

REASON 3

Export game-ready assets from Blender to Unity, Unreal, or Godot through an automated pipeline.

What's in the stack?

TypeScriptBlenderMCP

How it stacks up

arjun988/blender-skillsavijit07x/git-switchcryptosaras/tokenward
Stars545454
LanguageTypeScriptTypeScriptTypeScript
Setup difficultymoderatemoderateeasy
Complexity3/54/52/5
Audiencevibe coderdeveloperdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you spin it up?

Difficulty · moderate Time to first run · 30min

Requires Blender with the separate BlenderMCP addon installed and connected to your AI assistant.

Permissive MIT license, free to use, modify, and distribute including commercially.

Wtf does this do

Blender Skills is a collection of 94 specialized skill packs that turn AI coding assistants like Cursor, Claude Code, Kiro, and Codex into a team of technical artists for the 3D modeling software Blender. Rather than acting like a tutorial bot that explains how to click through menus, each skill executes directly inside a running Blender session through a connection called Blender MCP, so the assistant performs modeling, texturing, lighting, and export steps itself. The skills cover a wide range of work: modeling categories like hard surface objects, props, vehicles, environments, and characters, production tasks such as sculpting, retopology, and materials, technical areas including geometry nodes, lighting, rendering, animation, and physics, and pipeline steps like scene assembly, asset optimization, and exporting to engines such as Unity, Unreal, and Godot. There are also art style packs covering horror, anime, low poly, pixel art, and many other looks, plus genre direction packs for things like shooters, RPGs, and puzzle platformers. A central skill called blender-director reads a plain description of what you want, such as a sci-fi rifle for Unreal Engine or a horror corridor environment, and automatically chains together the right sequence of skills to build it. The tool can also take a reference photo or concept art, match its camera angle and geometry, and compare screenshots in a loop to check the result against the reference. Setting it up requires installing a tool called uv, installing the separate BlenderMCP addon inside Blender itself, connecting Blender to your AI assistant through its sidebar, and restarting the assistant so it picks up the skill and configuration files. Different assistants use different config paths, such as a .mcp.json file for Claude Code or a .cursor folder for Cursor. The project describes its skills as following production standards like naming conventions and polycount budgets, and validating work with checklists before considering an asset finished. It is licensed under MIT and is aimed at people doing real 3D production work with an AI assistant rather than beginners looking for step by step Blender lessons.

Yoink these prompts

Prompt 1
Set up Blender MCP with Claude Code using the steps in blender-skills' setup guide.
Prompt 2
Build a game-ready sci-fi rifle for Unreal Engine using the blender-director skill.
Prompt 3
Use the reference-image-match workflow to recreate this concept art as a 3D model in Blender.
Prompt 4
Which blender-skills category should I use to create a modular horror environment kit?

Frequently asked questions

wtf is blender-skills?

Blender Skills gives AI coding assistants like Claude Code and Cursor 94 specialized skills to directly build, texture, and export 3D assets in Blender.

What language is blender-skills written in?

Mainly TypeScript. The stack also includes TypeScript, Blender, MCP.

What license does blender-skills use?

Permissive MIT license, free to use, modify, and distribute including commercially.

How hard is blender-skills to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is blender-skills for?

Mainly vibe coder.

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