arjun988/blender-skills — explained in plain English
Analysis updated 2026-05-18
Describe a 3D asset in plain English and have an AI assistant build it directly in Blender.
Match a reference photo or concept art and have the assistant recreate it as a 3D model.
Export game-ready assets from Blender to Unity, Unreal, or Godot through an automated pipeline.
| arjun988/blender-skills | avijit07x/git-switch | cryptosaras/tokenward | |
|---|---|---|---|
| Stars | 54 | 54 | 54 |
| Language | TypeScript | TypeScript | TypeScript |
| Setup difficulty | moderate | moderate | easy |
| Complexity | 3/5 | 4/5 | 2/5 |
| Audience | vibe coder | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
Requires Blender with the separate BlenderMCP addon installed and connected to your AI assistant.
Blender Skills is a collection of 94 specialized skill packs that turn AI coding assistants like Cursor, Claude Code, Kiro, and Codex into a team of technical artists for the 3D modeling software Blender. Rather than acting like a tutorial bot that explains how to click through menus, each skill executes directly inside a running Blender session through a connection called Blender MCP, so the assistant performs modeling, texturing, lighting, and export steps itself. The skills cover a wide range of work: modeling categories like hard surface objects, props, vehicles, environments, and characters, production tasks such as sculpting, retopology, and materials, technical areas including geometry nodes, lighting, rendering, animation, and physics, and pipeline steps like scene assembly, asset optimization, and exporting to engines such as Unity, Unreal, and Godot. There are also art style packs covering horror, anime, low poly, pixel art, and many other looks, plus genre direction packs for things like shooters, RPGs, and puzzle platformers. A central skill called blender-director reads a plain description of what you want, such as a sci-fi rifle for Unreal Engine or a horror corridor environment, and automatically chains together the right sequence of skills to build it. The tool can also take a reference photo or concept art, match its camera angle and geometry, and compare screenshots in a loop to check the result against the reference. Setting it up requires installing a tool called uv, installing the separate BlenderMCP addon inside Blender itself, connecting Blender to your AI assistant through its sidebar, and restarting the assistant so it picks up the skill and configuration files. Different assistants use different config paths, such as a .mcp.json file for Claude Code or a .cursor folder for Cursor. The project describes its skills as following production standards like naming conventions and polycount budgets, and validating work with checklists before considering an asset finished. It is licensed under MIT and is aimed at people doing real 3D production work with an AI assistant rather than beginners looking for step by step Blender lessons.
Blender Skills gives AI coding assistants like Claude Code and Cursor 94 specialized skills to directly build, texture, and export 3D assets in Blender.
Mainly TypeScript. The stack also includes TypeScript, Blender, MCP.
Permissive MIT license, free to use, modify, and distribute including commercially.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly vibe coder.
This repo across BitVibe Labs
Don't trust strangers blindly. Verify against the repo.