gitwtfhub

wtf is startupimpact?

automatic1111/startupimpact — explained in plain English

Analysis updated 2026-07-17 · repo last pushed 2022-06-24

12C#Audience · vibe coderComplexity · 2/5DormantSetup · easy

TL;DR

A mod-loading profiler for Unity games that measures how long each installed mod takes to initialize, so you can find which one is slowing down startup.

Mindmap

mindmap
  root((startupimpact))
    What it does
      Times mod init
      Breaks down load times
      Shows results in menu
    Tech stack
      C#
      Unity engine
    Use cases
      Find slow mods
      Compare mod performance
      Decide what to remove
    Audience
      Game modders
      Unity players
    Setup
      Install mod
      Load game
      Check stats button

Code map

Detail Auto

An interactive map of this repo's files and how they connect — its source is parsed live in your browser. Click Visualize to build it.

filefunction / class

Why would anyone build with this?

REASON 1

Find out which installed mod is causing slow game startup times.

REASON 2

Compare load times across all your mods in one breakdown screen.

REASON 3

Decide whether to optimize, replace, or remove a slow-loading mod.

What's in the stack?

C#Unity

How it stacks up

automatic1111/startupimpactarcademakersources/arcademakerbio-canse/fh6-afk-script-pack
Stars121213
LanguageC#C#C#
Last pushed2022-06-24
MaintenanceDormant
Setup difficultyeasymoderateeasy
Complexity2/53/51/5
Audiencevibe coderdevelopergeneral

Figures from each repo's GitHub metadata at analysis time.

How do you spin it up?

Difficulty · easy Time to first run · 5min

Just install the mod, load the game, and open the stats menu.

Wtf does this do

This is a tool that measures how long it takes mods to load when a game starts up. Instead of just guessing whether your mods are slowing things down, this gives you concrete numbers so you can see exactly which ones are the culprits. The way it works is straightforward: it tracks the time it takes for each mod to initialize as the game boots up. Once the game is loaded, you can open the main menu and click a button to see a breakdown of all the loading times. This helps you identify any mods that are taking longer than expected to get ready. This would be useful for anyone modding a game who's noticed their startup time getting slower. If you've installed a bunch of mods and the game now takes forever to load, you can use this to figure out which one, or ones, are responsible. Maybe it's a texture pack that's processing too many assets, or a mod with some inefficient code. With this data in hand, you can either optimize that mod, find a lighter alternative, or just decide if the tradeoff is worth it. The project is written in C#, which suggests it's built for a game engine that uses that language, most likely Unity. The implementation is kept simple: it doesn't require complex configuration or deep technical knowledge to use. You install it, load your game, and check the stats whenever you want.

Yoink these prompts

Prompt 1
Help me install a Unity mod called startupimpact to profile my game's mod loading times.
Prompt 2
Explain what the startup time breakdown menu in startupimpact is telling me.
Prompt 3
My game takes forever to load with startupimpact installed, help me interpret the results to find the slow mod.

Frequently asked questions

wtf is startupimpact?

A mod-loading profiler for Unity games that measures how long each installed mod takes to initialize, so you can find which one is slowing down startup.

What language is startupimpact written in?

Mainly C#. The stack also includes C#, Unity.

Is startupimpact actively maintained?

Dormant — no commits in 2+ years (last push 2022-06-24).

How hard is startupimpact to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is startupimpact for?

Mainly vibe coder.

View the repo → Decode another repo

This repo across BitVibe Labs

Don't trust strangers blindly. Verify against the repo.