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wtf is assets?

blueish0930/assets — explained in plain English

Analysis updated 2026-05-18

76Audience · designerComplexity · 2/5Setup · easy

TL;DR

A large collection of reusable Blender and Houdini node assets covering geometry processing, math, particle and rigging systems, shaders, effects, and compositor presets.

Mindmap

mindmap
  root((blueish assets))
    What it does
      Blender node assets
      Houdini node assets
    Categories
      Geometry processing
      Math nodes
      Particle system
      Rigging system
    Visual effects
      Shaders
      Toon shading presets
      Explosions and fire
      Compositor looks
    Tech stack
      Blender
      Houdini

Code map

Detail Auto

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filefunction / class

Why would anyone build with this?

REASON 1

Drop in ready made geometry nodes for deformation, mesh sharpening, or Voronoi fracturing in Blender or Houdini.

REASON 2

Use the customizable particle system to add force fields, trails, and collision response to a scene.

REASON 3

Apply prebuilt shader nodes and toon shading presets for stylized explosions, fire, smoke, or water effects.

REASON 4

Use the compositor presets to add looks like ASCII rendering, glass shatter, or a rainy window effect.

What's in the stack?

BlenderHoudini

How it stacks up

blueish0930/assetsboona13/sprite-labdrvx92/coinbase-copy-trading-bot
Stars767676
LanguageTypeScriptTypeScript
Setup difficultyeasyeasymoderate
Complexity2/52/53/5
Audiencedesignerdevelopergeneral

Figures from each repo's GitHub metadata at analysis time.

How do you spin it up?

Difficulty · easy Time to first run · 30min

No license is stated in the README, so check with the author before using assets commercially.

Wtf does this do

Blueish-Assets is a collection of ready made node setups for the 3D software Blender and Houdini. The README frames it as a joke, describing itself as a kind of harmless infection that spreads into your asset library when you clone the repository and shows up as traces in your project files, but underneath the joke it is simply a library of reusable nodes you can drop into your own scenes. The collection is organized by category. On the geometry processing side it includes things like Laplacian and ARAP deformation, heat based geodesic distance, graph algorithms such as maximum independent set, minimum spanning tree, and graph coloring, principal curvature, mesh sharpening, face insertion, Voronoi fracturing, and mesh collapsing. There is also a set of math focused nodes covering parallel transport, catenary curves, Mobius transforms, gradients, divergence, inscribed and circumscribed circles or spheres, extended matrix nodes, barycentric coordinates, and principal component analysis. For animation work, it offers a highly customizable particle system with multiple force fields, child spawning, curve and particle trails, and collision response, plus a rigging system with several skinning algorithms including linear blend skinning, dual quaternion skinning, optimal center of rotation, and Delta Mush. On the visual side there are shader nodes for fractals, image processing, signed distance field shapes, simplex noise, tiling patterns, parallax mapping, normal blending, and shape intersection, along with effects like flipbook explosions, fire, smoke, water splashes, and six stylized sword trail effects. It also includes several toon shading material presets with stylized explosions, water tornadoes, and shockwaves, plus compositor effects such as ASCII rendering, pixel sorting, a rainy window look, frost, ordered dithering, glass shatter, and color presets. Documentation and contact links to the author are provided, but the README does not state a license.

Yoink these prompts

Prompt 1
How do I import and use a node group from Blueish-Assets in my own Blender scene?
Prompt 2
Explain what dual quaternion skinning and Delta Mush do in this rigging node set.
Prompt 3
Show me how to combine the particle system nodes with a curve trail effect from this collection.
Prompt 4
Walk me through applying one of the toon shading material presets to a 3D model.

Frequently asked questions

wtf is assets?

A large collection of reusable Blender and Houdini node assets covering geometry processing, math, particle and rigging systems, shaders, effects, and compositor presets.

How hard is assets to set up?

Setup difficulty is rated easy, with roughly 30min to a first successful run.

Who is assets for?

Mainly designer.

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