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wtf is embervale?

carlomigueldy/embervale — explained in plain English

Analysis updated 2026-05-18

6TypeScriptAudience · developerComplexity · 3/5LicenseSetup · easy

TL;DR

A browser-based voxel action game where you fight waves of enemies and bosses using two-handed sword combos.

Mindmap

mindmap
  root((repo))
    What it does
      Top down voxel game
      Wave based combat
      Boss encounters
    Tech stack
      React
      React Three Fiber
      Rapier
      Zustand
    Use cases
      Play in browser
      Study 3D web game code
      Learn R3F patterns
    Audience
      Players
      Web game developers
    Assets
      Blender voxel pipeline
      ElevenLabs sound effects
    Setup
      npm install and dev

Code map

Detail Auto

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filefunction / class

Why would anyone build with this?

REASON 1

Play a free browser-based voxel action game with wave and boss combat.

REASON 2

Study how to build a 3D browser game with React Three Fiber and Rapier physics.

REASON 3

Regenerate voxel game assets through the included Blender scripting pipeline.

REASON 4

Regenerate combat and ambience sound effects using the ElevenLabs API.

What's in the stack?

ReactViteReact Three FiberRapierZustandTypeScript

How it stacks up

carlomigueldy/embervaleatomicstrata/atomicmemoryazerdsq131/mcpm
Stars666
LanguageTypeScriptTypeScriptTypeScript
Setup difficultyeasymoderateeasy
Complexity3/54/52/5
Audiencedeveloperdeveloperdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you spin it up?

Difficulty · easy Time to first run · 5min

Regenerating assets requires Blender on PATH, and regenerating sound effects requires an ElevenLabs API key.

Use freely for any purpose, including commercial use, as long as you keep the copyright notice.

Wtf does this do

Embervale is a browser based action game set in a cozy, angled top down voxel world. You play as a character called the Hearthkeeper, fighting off waves of wild spirits in a handcrafted meadow scene and facing a boss called the Grove Tyrant every five waves. The stated goal is to survive to wave fifteen while defeating the bosses along the way. You move with WASD or arrow keys relative to the camera, aim with the mouse, attack with click or space, chain attacks into combos, and dash with shift. It can be played immediately at a live link without installing anything. The game runs entirely in the browser and is built with React and Vite for the core app, React Three Fiber and Drei for rendering 3D scenes declaratively, and Rapier for physics like ground collision and soft body interactions between the player, enemies, and world props. Sound effects for combat, the interface, and ambience were generated with ElevenLabs, and Zustand manages the game's combat and wave state. Some of the voxel character and prop models are generated through a Blender pipeline using Blender's Python scripting interface. Features include random enemy wave spawns with a few different enemy types, two handed sword combat with an opening move and a four hit combo chain, enemy nameplates and health bars, player and target status frames styled after classic MMO games, and level up visual effects designed not to interrupt combat with a blocking popup. To run it locally you install dependencies with npm and start a development server, with optional separate commands to regenerate the 3D assets through Blender or regenerate sound effects through the ElevenLabs API if you have an API key. A quality check command runs type checking, linting, and a production build together. The README notes the project keeps a shared set of documentation files covering its architecture, design, and cross session notes for contributors.

Yoink these prompts

Prompt 1
Help me set up Embervale locally with npm install and npm run dev.
Prompt 2
Explain how Embervale's Rapier physics handles soft body collisions between the player and mobs.
Prompt 3
Walk me through regenerating voxel assets with Embervale's Blender pipeline.
Prompt 4
Show me how Embervale structures its combat and wave state with Zustand.

Frequently asked questions

wtf is embervale?

A browser-based voxel action game where you fight waves of enemies and bosses using two-handed sword combos.

What language is embervale written in?

Mainly TypeScript. The stack also includes React, Vite, React Three Fiber.

What license does embervale use?

Use freely for any purpose, including commercial use, as long as you keep the copyright notice.

How hard is embervale to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is embervale for?

Mainly developer.

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