drakebaileyrecords-bit/buyanything — explained in plain English
Analysis updated 2026-05-18
Buy almost any in game item from a Merchant Terminal without waiting for a trade caravan or orbital trader.
Pay silver to instantly clean blood, dirt, trash, ash, vomit, and other filth from a RimWorld colony.
Toggle Colony Services and the Clean Colony service, and set a custom silver cost, through the mod's settings.
Rely on the mod's silver deduction fixes so payments work correctly even when silver is split across several stacks.
| drakebaileyrecords-bit/buyanything | anulman/docx-sax | atrblizzard/vtmb-sbox-mounter | |
|---|---|---|---|
| Stars | 0 | 0 | 0 |
| Language | C# | C# | C# |
| Setup difficulty | easy | moderate | moderate |
| Complexity | 2/5 | 4/5 | 3/5 |
| Audience | general | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
The README available here is a version 0.6 changelog rather than full install instructions.
Buy Anything is a quality of life mod for the colony building game RimWorld. It is meant to remove the frustration of waiting for a trade caravan or an orbital trader to show up just so you can buy one item. Instead, the mod gives your colony a Merchant Terminal, a building that lets you browse and purchase almost any item in the game whenever you need it, without waiting on the game's normal trading events. The available README is really just a changelog for version 0.6 rather than a full description of the mod, so most of what it explains is about a new feature added in that update called Colony Services. The first service under this new framework is called Clean Colony, accessed through a new button in the Merchant Terminal. Using it instantly removes filth from your colony, including things like blood, dirt, trash, ash, vomit, and other mess types the game tracks. The service charges silver before it cleans, and it checks that the colony actually has enough silver on hand, correctly deducting the cost even when your silver is spread across multiple separate stacks. After running, it shows a confirmation message telling you how many filth objects were removed. This update also adds new settings so players can turn Colony Services and the Clean Colony service on or off, and configure how much the cleaning service costs in silver. The changelog also lists a couple of bug fixes, including one crash that happened when the silver collection was being modified while the game was still looping through it, and general improvements to stability when the mod deducts silver from multiple stacks at once.
A RimWorld mod that adds a Merchant Terminal for buying almost any item on demand, plus a paid Clean Colony service that removes filth instantly.
Mainly C#. The stack also includes C#.
The README does not state a license.
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly general.
This repo across BitVibe Labs
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