eyrefree/gobang — explained in plain English
Analysis updated 2026-07-21 · repo last pushed 2016-05-16
Play a quick solo round of Five-in-a-Row against a built-in computer opponent.
Study a finished Cocos2d-x project to learn how 2D board games are structured in C++.
Use the existing turn and board-drawing logic as a starting point for your own board game app.
| eyrefree/gobang | keyan/ev_routing_engine | siddontang/tpush | |
|---|---|---|---|
| Stars | 5 | 5 | 5 |
| Language | C++ | C++ | C++ |
| Last pushed | 2016-05-16 | 2021-03-19 | 2013-11-05 |
| Maintenance | Dormant | Dormant | Dormant |
| Setup difficulty | moderate | moderate | hard |
| Complexity | 2/5 | 4/5 | 4/5 |
| Audience | vibe coder | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
Requires installing and configuring the Cocos2d-x engine and its build toolchain, which the sparse README does not guide you through.
Gobang is a mobile-friendly version of the classic board game also known as Gomoku or "Five in a Row." The built-in opponent lets a single player enjoy a full game without finding a second person to play with. The game is built using Cocos2d-x, a popular game engine for creating 2D titles that can run on phones, tablets, and other devices. Behind the scenes, the project includes the necessary logic to place pieces on a board and an AI routine that evaluates the current positions to decide where the computer should make its next move. The README doesn't go into detail about the specific difficulty or strategy the computer uses, but the core functionality appears to be a standard playable match. This would appeal to hobbyists learning C++ or Cocos2d-x who want a concrete example of a finished, simple game built with that engine. It could also serve as a starting point for someone who wants to create their own board game application, as the basic structure for handling turns and drawing the board is already in place. For casual players, it offers a straightforward way to pass the time with a quick round of a familiar strategy game. The README is sparse, so it is unclear what specific enhancements or customization options are included beyond the basic match shown in the provided screenshot.
A mobile-friendly Five-in-a-Row board game with a built-in AI opponent, built using the Cocos2d-x 2D game engine in C++. Play solo or use it as a template for your own board game.
Mainly C++. The stack also includes C++, Cocos2d-x.
Dormant — no commits in 2+ years (last push 2016-05-16).
No license information is provided in the README, so terms of use are unclear.
Setup difficulty is rated moderate, with roughly 1h+ to a first successful run.
Mainly vibe coder.
This repo across BitVibe Labs
Don't trust strangers blindly. Verify against the repo.