fatalcmd/outfit-preview-selector — explained in plain English
Analysis updated 2026-05-18
Save and organize fifty different outfits for your Skyrim character with named, reorderable slots.
Preview an outfit on a paused, rotatable character model before equipping it.
Switch outfits quickly during gameplay without closing the outfit menu.
Build or modify the mod's native, interface, and script components from source.
| fatalcmd/outfit-preview-selector | skevy/django-filebrowser-no-grappelli | open-source-flash/open-source-flash | |
|---|---|---|---|
| Stars | 2 | 1 | 7,321 |
| Language | ActionScript | ActionScript | ActionScript |
| Last pushed | — | 2010-05-25 | — |
| Maintenance | — | Dormant | — |
| Setup difficulty | moderate | moderate | easy |
| Complexity | 3/5 | 2/5 | 1/5 |
| Audience | general | developer | general |
Figures from each repo's GitHub metadata at analysis time.
Requires an older Skyrim SE version plus SKSE64, SkyUI, and other mod dependencies already installed.
Outfit Preview Selector, often shortened to OPS, is a mod for the video game Skyrim Special Edition that helps players manage their character's outfits. It gives players fifty separate, renameable slots to save different armor and clothing combinations, spread across five pages, and shows a paused, rotatable third person view of the character while browsing them. Players can switch to a saved outfit without closing the selector menu, and the mod will highlight whichever slot exactly matches what the character is currently wearing. A management mode lets players copy, move, swap, delete, and reorder outfits by dragging them between pages. The interface can display outfits as a simple list or as visual cards with icons, and it works with both a mouse and a game controller, including controller specific navigation and shortcuts. If a saved outfit is missing one of its items, the mod shows a themed notice instead of silently failing or changing the player's current gear. While an outfit changes, the game's animations and physics are managed carefully so the transition looks clean, and there is optional support for two other popular Skyrim mods that improve character physics and camera movement. To use this mod, a player needs a specific older version of Skyrim Special Edition along with several other supporting mods and tools already installed, such as SKSE64 and SkyUI. For those interested in building or modifying it themselves, the project is split into three parts: native code written in C++ for camera and animation handling, an ActionScript interface for the menu itself, and Papyrus scripts, which is Skyrim's own scripting language, for storage and menu coordination. Building each part requires separate tools such as CMake for the native code and a dedicated ActionScript compiler for the interface. This is a specialized mod for Skyrim players who want more organized and visual control over managing their character's outfits.
A Skyrim Special Edition mod that lets players save, preview, and switch between fifty named outfit slots using a paused, rotatable third person character view.
Mainly ActionScript. The stack also includes ActionScript, Papyrus, C++.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly general.
This repo across BitVibe Labs
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