gamemann/xdp-firewall — explained in plain English
Analysis updated 2026-07-31 · repo last pushed 2026-05-10
Block a known attacker's IP address from reaching your game server
Set packets-per-second limits per IP and auto-ban sources that flood your server
Filter traffic on specific ports to protect services from unwanted access
Drop DDoS attack traffic at the network card before it reaches the OS
| gamemann/xdp-firewall | jwasham/practice-c | peng-zhihui/one-robot | |
|---|---|---|---|
| Stars | 870 | 920 | 760 |
| Language | C | C | C |
| Last pushed | 2026-05-10 | — | 2020-02-15 |
| Maintenance | Maintained | — | Dormant |
| Setup difficulty | hard | easy | hard |
| Complexity | 4/5 | 1/5 | 4/5 |
| Audience | ops devops | developer | researcher |
Figures from each repo's GitHub metadata at analysis time.
Requires a Linux server with a supported network card and kernel version that supports XDP, plus compiling C code and configuring network interfaces.
XDP Firewall is a tool that blocks malicious network traffic before it can reach your server, with a particular focus on defending against DDoS attacks. It intercepts internet traffic at the very earliest point possible inside the Linux operating system, which means it can drop bad packets with almost zero delay. It supports both IPv4 and IPv6 networks. Under the hood, it uses a Linux technology called XDP, which lets the system inspect and discard network packets immediately as they arrive at the network card, before the operating system even fully processes them. You configure rules in a text file to tell it what traffic to allow or block, such as specific IP addresses, entire IP ranges, or specific ports. It also tracks traffic volume, so you can set limits on how many packets per second a single IP is allowed to send, and temporarily ban sources that flood your server. The people who would use this are network engineers, security professionals, or anyone running a Linux server that needs to withstand high-volume traffic attacks. For example, a game server operator could use it to block a known attacker's IP address, or to drop any traffic hitting a specific game port that exceeds a safe number of packets per second. It can be managed dynamically, so you can add or remove blocked IPs while the firewall is running without having to restart the service. One notable tradeoff the project makes is keeping the firewall "stateless." Unlike a traditional firewall that tracks the ongoing state of your network connections, this one evaluates each packet on its own merits. This design choice maximizes speed and efficiency, which is critical when absorbing a massive attack, but it means the tool is optimized for blocking and filtering rather than complex traffic routing.
A high-speed Linux firewall that blocks malicious network traffic and DDoS attacks at the network card level, before the operating system fully processes incoming packets.
Mainly C. The stack also includes C, Linux XDP, eBPF.
Maintained — commit in last 6 months (last push 2026-05-10).
Use, modify, and distribute freely, including commercially, as long as you include the original copyright notice.
Setup difficulty is rated hard, with roughly 1h+ to a first successful run.
Mainly ops devops.
This repo across BitVibe Labs
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