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wtf is old-monk?

himanshu-dixit/old-monk — explained in plain English

Analysis updated 2026-07-18 · repo last pushed 2016-12-07

C#Audience · developerComplexity · 4/5DormantSetup · hard

TL;DR

A mobile game project for Android and iOS using UDP networking for fast, real-time multiplayer play over a local Wi-Fi network.

Mindmap

mindmap
  root((repo))
    What it does
      Real time multiplayer
      Local network play
      UDP networking
    Tech stack
      C sharp
      UDP protocol
    Use cases
      Party games
      Wi-Fi multiplayer
      Fast prototyping
    Audience
      Game developers
      Hobbyists
    Caveats
      Sparse README
      No setup docs

Code map

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filefunction / class

Why would anyone build with this?

REASON 1

Build a local party game where multiple phones connect over Wi-Fi and play together in real time

REASON 2

Prototype real-time multiplayer mechanics using UDP instead of a central game server

REASON 3

Study a lightweight UDP networking approach for mobile games where speed matters more than reliability

What's in the stack?

C#UDP

How it stacks up

himanshu-dixit/old-monkanulman/docx-saxatrblizzard/vtmb-sbox-mounter
Stars00
LanguageC#C#C#
Last pushed2016-12-07
MaintenanceDormant
Setup difficultyhardmoderatemoderate
Complexity4/54/53/5
Audiencedeveloperdeveloperdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you spin it up?

Difficulty · hard Time to first run · 1day+

README is sparse, only a Google Drive link and an icon, no setup instructions, architecture, or networking configuration.

Wtf does this do

Old Monk is a mobile game project built for Android and iOS that focuses on real-time multiplayer gameplay over a local network. The core idea is to let players connect and play together with minimal lag, using a networking approach designed for speed rather than guaranteed delivery. The project uses UDP, which is a lightweight networking protocol commonly chosen for games where speed matters more than perfect reliability. Unlike standard web traffic, which double-checks that every piece of data arrives, UDP just sends information through ports and moves on. This is the same approach used in fast-paced online games where a dropped frame is less harmful than a delayed one. The project is written in C#, which suggests it was built using a game engine like Unity, though the README does not specify. The target audience is developers or hobbyists interested in building real-time mobile games, especially ones that rely on local network connections rather than central game servers. A concrete use case would be a party game where multiple phones connect to the same Wi-Fi network and players interact in real time. The UDP approach makes sense here because local networks have low latency, making the tradeoff of occasional lost data packets worth the speed gain. The README is very sparse. It provides a Google Drive link, presumably to a build of the game or supporting assets, and shows an icon image, but offers no setup instructions, architecture details, or gameplay description. There is no documentation on how to configure the networking, what game modes exist, or how to deploy it. Anyone interested in exploring the project would need to dig into the source code directly to understand how it works beyond the high-level concept.

Yoink these prompts

Prompt 1
Explain how Old Monk uses UDP networking for real-time multiplayer over a local network.
Prompt 2
Help me design a similar local-network multiplayer party game for Android and iOS using UDP.
Prompt 3
What tradeoffs does using UDP instead of TCP create for a fast-paced mobile game like this?
Prompt 4
Walk me through how phones could discover and connect to each other over the same Wi-Fi network for a game like Old Monk.

Frequently asked questions

wtf is old-monk?

A mobile game project for Android and iOS using UDP networking for fast, real-time multiplayer play over a local Wi-Fi network.

What language is old-monk written in?

Mainly C#. The stack also includes C#, UDP.

Is old-monk actively maintained?

Dormant — no commits in 2+ years (last push 2016-12-07).

How hard is old-monk to set up?

Setup difficulty is rated hard, with roughly 1day+ to a first successful run.

Who is old-monk for?

Mainly developer.

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