Add a cinematic camera sweep to teleport commands on a survival or modded Minecraft world.
Install alongside teleport mods like Waystones or Warp Plate to make their teleports feel more dramatic.
Configure per-dimension zoom heights and sounds to match a server's visual style.
Build version-specific jars for a Minecraft server running 1.20.1 through 26.2.
| hookuru/grandteleport | darealneoncoder/minecraftinterminal | andrea-lyz/melodycodectweaker | |
|---|---|---|---|
| Stars | 15 | 15 | 16 |
| Language | Java | Java | Java |
| Setup difficulty | moderate | easy | moderate |
| Complexity | 2/5 | 1/5 | 3/5 |
| Audience | general | developer | general |
Figures from each repo's GitHub metadata at analysis time.
Requires building version-specific jars with Gradle and installing on the correct Minecraft version, and on the server too for multiplayer teleports.
Grand Teleport is a Minecraft mod that adds a cinematic camera effect to teleports, similar to the pull-back and travel shot used in Grand Theft Auto games. When a player teleports, the camera detaches, zooms out through several stages, sweeps across the world toward the destination when possible, and then settles back on the player. The actual teleport itself is still handled by Minecraft, the server, or whatever mod started it. Grand Teleport only wraps a visual transition around that existing teleport. The mod supports several Minecraft versions, from 1.20.1 up through 26.2, each with its own build. It can trigger on common teleport commands such as tp, teleport, and their namespaced or execute-run variants, and depending on version and installed mods it can also react to teleports from tools like JourneyMap, Waystones, and Warp Plate. For teleports that happen on a multiplayer server, Grand Teleport may need to be installed on the server as well as the client. Players can control the mod with client commands (gtp or grandtp) to turn the transition on or off, check its status, or freeze player movement and camera input during the transition. A ModMenu screen is also available for adjusting settings, including zoom heights per dimension (Overworld, Nether, End), sound choices, and whether the camera can travel across dimensions. The README notes the transition looks best when distant terrain is visible, so it recommends optional companion mods like Voxy and Distant Horizons, though the mod works fine without them. It also gives version-specific notes on which Sodium renderer versions have tested well together. The code is MIT licensed, except for the mod's bundled custom sound effects, which are edited audio assets licensed from ZapSplat and may not be extracted or reused outside this mod. The README states the mod was coded with Codex, with playtesting and supervision by the author.
A Minecraft mod that adds a GTA-style cinematic camera transition when a player teleports.
Mainly Java. The stack also includes Java, Gradle, Minecraft Modding.
Use freely for any purpose, including commercial use, as long as you keep the copyright notice, the bundled sound effects are excluded from this license.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly general.
This repo across BitVibe Labs
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