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wtf is victor-games?

johnalpha911/victor-games — explained in plain English

Analysis updated 2026-05-18

3PythonAudience · developerComplexity · 3/5Setup · moderate

TL;DR

A set of Python games for the Anki Vector robot, built to run against the community WirePod server after Anki's own cloud shut down.

Mindmap

mindmap
  root((repo))
    What it does
      Games for Anki Vector
      Uses WirePod server
    Tech stack
      Python
      Vector SDK
    Use cases
      Play robot games
      Learn animation SDK quirks
    Audience
      Robot hobbyists

Code map

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Why would anyone build with this?

REASON 1

Play interactive games with an Anki Vector robot using WirePod instead of Anki's discontinued cloud.

REASON 2

Learn how to correctly trigger Vector animations without hitting a slow timeout bug.

REASON 3

Use the included self test mode to develop new Vector game logic without needing the physical robot.

What's in the stack?

PythonVector SDKWirePod

How it stacks up

johnalpha911/victor-games0marildo/imago0xdfi/glm-5.2-1m-4x-dgx-spark
Stars333
LanguagePythonPythonPython
Setup difficultymoderateeasyhard
Complexity3/52/55/5
Audiencedevelopergeneralresearcher

Figures from each repo's GitHub metadata at analysis time.

How do you spin it up?

Difficulty · moderate Time to first run · 30min

Requires a WirePod server already running for your Vector robot, plus the WirePod fork of the Vector SDK instead of the official PyPI package.

Wtf does this do

Victor Games is a collection of small games written in Python for the Anki Vector, a tiny home robot, run through its official Python software development kit. Since Anki's original cloud servers for Vector have shut down, these games are designed to work with WirePod, a community built replacement server that lets Vector robots keep working without needing a jailbreak, using either the robot's original factory software or a compatible modified version. Because the standard Vector SDK on Python's package index still expects Anki's old cloud service, this project requires installing a community maintained fork of that SDK built specifically for WirePod. The README spends real effort explaining a subtle bug in how Vector plays animations: passing a name as a plain piece of text can force the SDK to fetch its entire list of animations first, which can time out and silently fail to play anything on slower hardware like a Raspberry Pi. The fix used throughout this project is to look up or build the animation reference directly instead of passing plain text. The games themselves are simple and playful. One has Vector chase a cube you pull away at the last second, learning to react faster after losses and slower after wins, with its skill level saved between sessions. Another lets you shake or tap a cube to feed Vector virtual food, with different physical reactions depending on how it is fed. A third variant lets Vector react to a toy being fed instead of eating himself, without driving around the room. Every game connects straight to the robot over the SDK, needs a Vector cube for most of them, and includes a test mode that checks the game logic without needing a robot connected at all.

Yoink these prompts

Prompt 1
Explain the difference between animation triggers and animation clips in the Vector SDK, as described here.
Prompt 2
How do I install the WirePod compatible fork of the Vector Python SDK?
Prompt 3
Walk me through how the keepaway game's difficulty adjusts over multiple sessions.

Frequently asked questions

wtf is victor-games?

A set of Python games for the Anki Vector robot, built to run against the community WirePod server after Anki's own cloud shut down.

What language is victor-games written in?

Mainly Python. The stack also includes Python, Vector SDK, WirePod.

How hard is victor-games to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is victor-games for?

Mainly developer.

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