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wtf is trees-with-geometry-nodes-blender?

kant/trees-with-geometry-nodes-blender — explained in plain English

Analysis updated 2026-07-20 · repo last pushed 2022-03-01

Audience · designerComplexity · 2/5DormantSetup · easy

TL;DR

A Blender add-on that generates 3D trees procedurally. Draw a curve or auto-spawn on a surface, and the tool builds a full tree with trunk, branches, and leaves that follow natural growth rules.

Mindmap

mindmap
  root((repo))
    What it does
      Procedural tree generation
      Auto-spawn on surface
      Draw curve manually
    How it works
      Trunk along curve with noise
      Branches angle toward light
      Leaves via instancing
    Tech stack
      Blender add-on
      Geometry nodes
    Use cases
      Game environment forests
      3D illustration trees
      Stylized asset creation
    Caveats
      Convert instances to mesh
      UV map bug after apply
    Audience
      3D artists
      Game developers
      Hobbyists

Code map

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Why would anyone build with this?

REASON 1

Populate a game environment forest with procedurally generated trees.

REASON 2

Create a stylized 3D tree illustration by drawing a curve and letting the tool flesh it out.

REASON 3

Quickly generate tree assets for a Blender scene without manual sculpting of branches and leaves.

What's in the stack?

BlenderGeometry NodesPython

How it stacks up

kant/trees-with-geometry-nodes-blender00kaku/gallery-slider-block0verflowme/alarm-clock
LanguageJavaScriptCSS
Last pushed2022-03-012021-05-192022-10-03
MaintenanceDormantDormantDormant
Setup difficultyeasyeasyeasy
Complexity2/52/52/5
Audiencedesignergeneralvibe coder

Figures from each repo's GitHub metadata at analysis time.

How do you spin it up?

Difficulty · easy Time to first run · 5min

Requires Blender with geometry nodes support, install the add-on through Blender preferences and spawn a tree on any surface.

No license information is provided in the repository, so usage rights are unclear.

Wtf does this do

This Blender add-on, "trees-with-geometry-nodes-blender," lets you create 3D trees inside the 3D modeling software Blender. Instead of manually sculpting every branch and leaf, you can generate trees procedurally, meaning the software builds them for you based on a set of rules. You can either let the tool spawn a tree automatically on a surface or draw the shape yourself using Blender's curve drawing tool, and the system will flesh it out into a full tree. Under the hood, the tool uses Blender's "geometry nodes" system, which is a visual, node-based way to build objects. It starts by creating a trunk along a curve, calculating the trunk's thickness based on how far along the curve it is, and adding noise to make the shape look organic rather than perfectly smooth. Then it generates branches by placing new curves along the trunk. These branches follow rules that mimic nature: they only start appearing at a certain height, they angle themselves upward toward the light, the branches closer to the top are shorter because they are "younger," and they droop slightly to simulate gravity. Finally, it places leaf meshes at the ends of the branches. This tool is for 3D artists, game developers, or hobbyists who need trees in their scenes but don't want to model them by hand. For example, if you are building a game environment and need to populate a forest, or if you are creating a 3D illustration that requires a stylized tree, this tool lets you generate those assets quickly and adjust them by tweaking the node settings rather than redoing the manual modeling work. There are a couple of technical trade-offs to be aware of. To keep the trees fast to render, the tool uses a technique called "instancing" for the leaves, which essentially clones a single leaf model many times. However, if you want to finalize the tree into a standard 3D mesh, you have to convert those instances first. Additionally, there is a known bug where the texture mapping (UV maps) gets lost after you apply the tool, though the underlying data is still there and can be recovered using a script or Blender's attribute tools.

Yoink these prompts

Prompt 1
Help me install and activate the trees-with-geometry-nodes-blender add-on in Blender and spawn my first procedural tree on a surface.
Prompt 2
Show me how to draw a custom curve in Blender and use this add-on to turn it into a full 3D tree with branches and leaves.
Prompt 3
Walk me through adjusting the geometry node settings to make my generated tree look more organic, with drooping branches and shorter top growth.
Prompt 4
I applied the tree tool and lost my UV maps. Help me recover the UV data using Blender attribute tools or a Python script.
Prompt 5
Guide me through converting the instanced leaves on my generated tree into a standard mesh so I can export it for use in a game engine.

Frequently asked questions

wtf is trees-with-geometry-nodes-blender?

A Blender add-on that generates 3D trees procedurally. Draw a curve or auto-spawn on a surface, and the tool builds a full tree with trunk, branches, and leaves that follow natural growth rules.

Is trees-with-geometry-nodes-blender actively maintained?

Dormant — no commits in 2+ years (last push 2022-03-01).

What license does trees-with-geometry-nodes-blender use?

No license information is provided in the repository, so usage rights are unclear.

How hard is trees-with-geometry-nodes-blender to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is trees-with-geometry-nodes-blender for?

Mainly designer.

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