killop/unity3dtraining — explained in plain English
Analysis updated 2026-08-08 · repo last pushed 2020-09-30
Browse the pathfinding folder to see a working implementation of enemy navigation in Unity.
Explore the dynamic bone physics demo to understand how flowing hair and clothing effects work.
Study mini-game examples like a 3D runner or space shooter to learn common game mechanics.
Reference the design patterns and memory pooling folders for Unity performance optimization techniques.
| killop/unity3dtraining | 0x-shadow/crewtrack | 0xdevalias/go-burp-rest | |
|---|---|---|---|
| Stars | 7 | 7 | 7 |
| Language | — | C++ | Go |
| Last pushed | 2020-09-30 | — | 2018-03-16 |
| Maintenance | Dormant | — | Dormant |
| Setup difficulty | easy | moderate | moderate |
| Complexity | 2/5 | 3/5 | 2/5 |
| Audience | developer | general | developer |
Figures from each repo's GitHub metadata at analysis time.
Requires installing the Unity editor and C# development environment to open and run any of the project folders.
Unity3DTraining is a sprawling, personal practice repository created by a Unity game developer as a place to experiment with and document a huge range of Unity game development topics. Think of it as a developer's public notebook or a "kitchen sink" project where they've built small demos, studied third-party plugins, and written up research on nearly every aspect of making games with Unity. The repository is organized into 53 folders, each covering a different topic. The projects range from complete mini-games (like a 3D runner, a space shooter, a fruit-slicing game, and even a Minecraft clone) to focused technical studies on things like pathfinding, physics, camera management, and character outfit-swapping. It also includes investigations into broader engineering concerns such as memory pooling, software design patterns, localization, automated testing, and hot-updating (a technique for pushing game updates without requiring an app store download). This project would be useful to anyone learning Unity development who wants to see practical examples of how specific features are implemented. A beginner struggling with pathfinding, for example, could browse that folder to see a working implementation. Someone curious about how dynamic bone physics create the flowing hair and clothing effects seen in games could explore that specific demo. It serves as a catalog of solved problems and reference implementations. The breadth of topics also reflects the realities of game development, touching on areas beyond just gameplay code. There are folders dedicated to continuous integration, server development resources, SDK integration, and even job-seeking advice, showing that the creator treated this as a comprehensive career and skill-building exercise. The README does not go into detail on the implementation specifics of individual folders, so you would need to browse each one directly to understand what is there.
A personal practice repository with 53 folders of Unity game development examples, from mini-games to technical studies on pathfinding, physics, design patterns, and more. It's a public notebook of solved problems and reference implementations for learning Unity.
Dormant — no commits in 2+ years (last push 2020-09-30).
No license information is provided, so default copyright applies and the code cannot be freely reused without permission from the author.
Setup difficulty is rated easy, with roughly 30min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
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