mr-sung-69/stormcrown-a-fanmade-tes-project — explained in plain English
Analysis updated 2026-05-18
Play a fan made Elder Scrolls story set during the rise of Tiber Septim in a browser.
Try a browser game on mobile or desktop without installing anything.
Save and reload game progress between play sessions using the save file feature.
Give feedback to a solo creator building a passion project game.
| mr-sung-69/stormcrown-a-fanmade-tes-project | abhishek-kumar09/mern-live-js-june-2021 | abhishek-kumar09/z | |
|---|---|---|---|
| Stars | 1 | 1 | 1 |
| Language | HTML | HTML | HTML |
| Last pushed | — | 2021-09-13 | 2019-12-23 |
| Maintenance | — | Dormant | Dormant |
| Setup difficulty | easy | moderate | easy |
| Complexity | 1/5 | 2/5 | 1/5 |
| Audience | general | developer | general |
Figures from each repo's GitHub metadata at analysis time.
Just download the game file and open it in a browser, no install needed.
Stormcrown is a fan made game set in the Elder Scrolls universe, built by a single hobbyist who says they are not a programmer. According to the README, the game's engine and much of its content were generated with the help of Claude AI, while the creator personally made the pixel art, wrote the story, and composed the music. The game imagines what an Elder Scrolls title would look like if it played more like a classic Fallout game. The story is set during the rise of Tiber Septim, a specific period in Elder Scrolls history, which the creator chose because it gives room for creative storytelling without conflicting with established lore. The README describes the game as containing plenty of fun and goofy content for players to find. To play it, someone downloads the game file to their device and opens it in a web browser. It works on both iOS and Android phones as well as desktop browsers, since it runs entirely through the browser rather than needing an install. There is a save progress button that lets a player save their game file to a folder on their device, so progress can carry over between updates. The creator is upfront that the game likely has bugs, since they are working alone and cannot thoroughly test every part of it. They are asking anyone who plays the game to share feedback so it can be improved over time. Overall, this is a personal, self-taught passion project rather than a polished commercial release, and the README treats it as a work in progress that the creator hopes to keep improving with community feedback.
A solo hobbyist's fan made Elder Scrolls style browser game about the rise of Tiber Septim, built with help from Claude AI.
Mainly HTML. The stack also includes HTML, JavaScript.
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly general.
This repo across BitVibe Labs
Don't trust strangers blindly. Verify against the repo.