mygod/uicons.js — explained in plain English
Analysis updated 2026-08-04 · repo last pushed 2026-07-21
Build a Pokémon GO community map site that displays the correct monster icons based on ID, form, costume, and shiny status.
Create a raid tracker dashboard that shows the right raid egg icon for each raid level and hatch state.
Develop a weather overlay for a game map that pulls the matching weather icon for each condition.
| mygod/uicons.js | 0xallam/posthog | 0xallam/search-engine | |
|---|---|---|---|
| Stars | 1 | 1 | 1 |
| Language | — | Python | C++ |
| Last pushed | 2026-07-21 | 2026-03-26 | 2023-08-23 |
| Maintenance | Active | Maintained | Dormant |
| Setup difficulty | easy | moderate | hard |
| Complexity | 2/5 | 3/5 | 3/5 |
| Audience | developer | pm founder | developer |
Figures from each repo's GitHub metadata at analysis time.
Requires access to a compatible UICONS repository (icon files plus an index) to point the library at.
uicons.js is a JavaScript helper for anyone building apps or websites that need to display custom game icons, specifically, icons following the UICONS standard. Think of it as a shortcut: instead of writing repetitive code to figure out which image file to show for a given Pokémon, gym, or weather condition, this library handles that mapping for you. It's built with Pokémon GO-style map projects in mind, based on the types of icons it supports. At a high level, you install the package, create an instance pointing at a UICONS repository (a collection of icon files and an index that describes them), and then call simple methods like uicons.pokemon(...) or uicons.weather(...). You pass in the relevant details, say, a Pokémon's ID, form, costume, and whether it's shiny, and the library returns the correct icon reference. You can either let it fetch the index file for you (remote mode) or pass in the index data yourself if you already have it loaded. It works both in the browser and on a server, and it doesn't care what file format your icons use. This would appeal to developers building Pokémon GO companion tools, community map sites, raid trackers, or portfolio projects that visualize game data. If you're building a dashboard that shows nearby raids, for example, you'd use this to quickly pull up the right raid egg icon based on the raid level and whether it's hatched. The included IntelliSense support means your code editor can suggest the right parameters as you type, which cuts down on typos and guesswork around which arguments each method needs. The project is straightforward and focused. It doesn't do anything beyond icon resolution, no rendering, no caching, no UI components. That narrow scope is a strength if you want something lightweight to drop into an existing project, though it does assume you already have access to a compatible icon repository to point it at.
A lightweight JavaScript library that maps Pokémon GO game data, like Pokémon IDs, weather, and raid levels, to the correct custom icon file from a UICONS repository, so you don't have to hand-code the mapping yourself.
Active — commit in last 30 days (last push 2026-07-21).
No license information is provided in the repository, so default copyright restrictions may apply.
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Don't trust strangers blindly. Verify against the repo.