neilsonnn/tankmud-tutorial — explained in plain English
Analysis updated 2026-07-21 · repo last pushed 2023-11-21
Follow along with the written tutorial to learn how to put game state on a blockchain.
Use the tank movement example as a starting point for your own onchain multiplayer game.
Understand how Unity and MUD work together to sync game actions across players via a shared ledger.
| neilsonnn/tankmud-tutorial | 00kaku/gallery-slider-block | 0verflowme/alarm-clock | |
|---|---|---|---|
| Language | — | JavaScript | CSS |
| Last pushed | 2023-11-21 | 2021-05-19 | 2022-10-03 |
| Maintenance | Dormant | Dormant | Dormant |
| Setup difficulty | hard | easy | easy |
| Complexity | 4/5 | 2/5 | 2/5 |
| Audience | developer | general | vibe coder |
Figures from each repo's GitHub metadata at analysis time.
Requires Unity, the MUD framework, and a blockchain development environment, the actual setup instructions live on an external Notion page, not in the repo.
This repository is the companion code for a tutorial that teaches you how to build a simple, multiplayer tank game where the vehicles drive around directly on a blockchain. It pairs Unity, one of the most popular game engines for making 2D and 3D games, with MUD, a framework designed for building decentralized applications. The core idea is to show you how game mechanics like movement can happen "onchain," meaning the game state is verified and recorded on a blockchain rather than just on a private company server. At a high level, the project bridges a traditional gaming interface with a decentralized backend. You use Unity to handle everything the player sees, the tank models, the ground, the controls, and the visuals. When a player moves their tank, that input is sent to the MUD framework, which updates the game's shared state on the blockchain. The other players in the game then receive those updates so everyone sees the tanks moving in real-time, backed by a shared, transparent ledger. This tutorial is designed for game developers, hobbyists, or curious builders who want to understand how blockchain technology can be applied to actual games. If you have ever wondered what it actually means to put a game "onchain" and want a hands-on, relatively simple starting point, this project walks you through the process using a familiar format: making tanks drive around a map. It is very much a learning resource rather than a finished, production-ready game. Notably, the repository itself contains only the finished code meant to accompany the written tutorial. The actual step-by-step instructions live on a separate Notion page linked in the project. The README does not go into detail about the specific technical setup, prerequisites, or what tradeoffs are involved, it simply serves as the code you need to follow along with the external guide.
A tutorial codebase that teaches you how to build a simple multiplayer tank game where movement and game state live on a blockchain, pairing the Unity game engine with the MUD framework for onchain game mechanics.
Dormant — no commits in 2+ years (last push 2023-11-21).
The repository does not include license information, so it is unclear what permissions you have to use or modify the code.
Setup difficulty is rated hard, with roughly 1h+ to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Don't trust strangers blindly. Verify against the repo.