peng-zhihui/graspnet-baseline — explained in plain English
Analysis updated 2026-07-18 · repo last pushed 2021-06-24
Use the pretrained RealSense or Kinect model to generate ranked grasp points for objects in a bin-picking robot setup.
Fine-tune the model on your own depth camera data to improve grip accuracy for a specific set of objects.
Train the model from scratch on the large standardized dataset of over a billion grasp annotations.
Filter out unsafe grasp candidates that would collide with the table or nearby objects before executing a pick.
| peng-zhihui/graspnet-baseline | anvia-hq/lexa | cognivo-future-technologies-cft/awardx | |
|---|---|---|---|
| Stars | 83 | 83 | 83 |
| Language | — | Rust | TypeScript |
| Last pushed | 2021-06-24 | — | — |
| Maintenance | Dormant | — | — |
| Setup difficulty | hard | easy | moderate |
| Complexity | 4/5 | 2/5 | 4/5 |
| Audience | researcher | developer | pm founder |
Figures from each repo's GitHub metadata at analysis time.
Requires a depth camera (RealSense or Kinect) and a large dataset or pretrained weights for meaningful results.
GraspNet Baseline is a machine learning model that looks at 3D camera images of objects and figures out the best places for a robot hand to grip each one without dropping it.
Dormant — no commits in 2+ years (last push 2021-06-24).
No license information was stated in the explanation.
Setup difficulty is rated hard, with roughly 1day+ to a first successful run.
Mainly researcher.
This repo across BitVibe Labs
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