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wtf is kinomotion?

peng-zhihui/kinomotion — explained in plain English

Analysis updated 2026-07-17 · repo last pushed 2017-09-22

49C#Audience · developerComplexity · 2/5DormantSetup · easy

TL;DR

A Unity post-processing effect that adds realistic motion blur to fast-moving objects and camera pans, making action feel cinematic instead of jerky.

Mindmap

mindmap
  root((KinoMotion))
    What it does
      Motion blur effect
      Post-processing
      Motion vector analysis
    Tech stack
      Unity
      C#
    Use cases
      Racing games
      Action games
      Cinematic sequences
    Audience
      Game developers
    Limits
      Needs RGHalf textures
      Limited mobile support
      Unity 2017.1 plus

Code map

Detail Auto

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filefunction / class

Why would anyone build with this?

REASON 1

Add cinematic motion blur to a racing game so fast-moving cars feel like they're really speeding

REASON 2

Apply motion blur as a post-processing effect on an existing Unity project without changing the underlying scene

REASON 3

Make camera pans in an action game or animated film feel smoother and more natural

What's in the stack?

UnityC#

How it stacks up

peng-zhihui/kinomotioniammrmikeman/mt5ea-forextradingpedro-quiterio/poeancientspricehelper
Stars495048
LanguageC#C#C#
Last pushed2017-09-22
MaintenanceDormant
Setup difficultyeasyeasyeasy
Complexity2/51/52/5
Audiencedevelopergeneralgeneral

Figures from each repo's GitHub metadata at analysis time.

How do you spin it up?

Difficulty · easy Time to first run · 30min

Requires GPU support for the RGHalf texture format, many mobile devices don't support it.

Yoink these prompts

Prompt 1
Show me how to import and enable KinoMotion in my Unity project to add motion blur to a fast-paced racing game.
Prompt 2
Explain why KinoMotion requires RGHalf texture support and what to do if I'm targeting mobile devices that lack it.
Prompt 3
How does KinoMotion use Unity's automatically generated motion vectors to blur pixels in the direction of movement?
Prompt 4
What Unity version do I need to use KinoMotion, and how do I add it as a post-processing effect to an existing scene?

Frequently asked questions

wtf is kinomotion?

A Unity post-processing effect that adds realistic motion blur to fast-moving objects and camera pans, making action feel cinematic instead of jerky.

What language is kinomotion written in?

Mainly C#. The stack also includes Unity, C#.

Is kinomotion actively maintained?

Dormant — no commits in 2+ years (last push 2017-09-22).

How hard is kinomotion to set up?

Setup difficulty is rated easy, with roughly 30min to a first successful run.

Who is kinomotion for?

Mainly developer.

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