relequestual/star-trek-attack-wing-utopia — explained in plain English
Analysis updated 2026-07-18 · repo last pushed 2025-04-01
Plan and test ship fleets before a game night without laying out physical cards.
Share a fleet build with a friend to review before playing.
Experiment with different captain and ship combinations to find the best squad.
| relequestual/star-trek-attack-wing-utopia | a15n/a15n | a15n/checkout-validation | |
|---|---|---|---|
| Language | JavaScript | JavaScript | JavaScript |
| Last pushed | 2025-04-01 | 2019-04-07 | 2014-09-04 |
| Maintenance | Stale | Dormant | Dormant |
| Setup difficulty | moderate | easy | easy |
| Complexity | 2/5 | 2/5 | 2/5 |
| Audience | general | general | developer |
Figures from each repo's GitHub metadata at analysis time.
Requires Node.js and Grunt installed to build the application files from source data.
Star Trek Attack Wing Utopia is a web-based fleet builder for the Star Trek Attack Wing tabletop game. It helps players plan and organize their ship loadouts before sitting down to play, letting them assemble squads from the game's available ships, captains, and upgrades. The project runs in any modern web browser, so players don't need to install anything to use it. Behind the scenes, it's built with JavaScript and uses Node.js along with a build tool called Grunt to generate the final application files. The game's data, things like ship stats, pilot cards, and upgrade options, lives in a structured format within the project, and the build process assembles that data into a single file the application can read. This would appeal to Star Trek Attack Wing enthusiasts who want to experiment with different fleet compositions without physically laying out dozens of cards on a table. A player could use it to quickly test whether a particular captain pairs well with certain ships, or to share a build with a friend before a game night. The README is fairly sparse and doesn't go into detail about specific features like printing, saving builds, or sharing links. What's clear is that the project separates its source data from the generated application files, meaning contributors who want to add new ships or fix stats edit the source data rather than the final output. There's a note about a future setup for cloud-based development environments, but that's listed as coming soon.
A browser-based fleet builder for the Star Trek Attack Wing tabletop game that lets players assemble and experiment with ship squads without needing to install anything.
Mainly JavaScript. The stack also includes JavaScript, Node.js, Grunt.
Stale — no commits in 1-2 years (last push 2025-04-01).
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly general.
This repo across BitVibe Labs
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