relequestual/staw-angry_spuds — explained in plain English
Analysis updated 2026-07-20 · repo last pushed 2026-03-08
Plan and fine-tune a fleet list before a tournament and verify point totals.
Experiment with different ship, captain, and upgrade combinations using the cards you own.
Share your fleet build with an opponent or fellow player via the online hosted version.
| relequestual/staw-angry_spuds | 3rd-eden/ircb.io | a15n/a15n | |
|---|---|---|---|
| Language | JavaScript | JavaScript | JavaScript |
| Last pushed | 2026-03-08 | 2016-11-16 | 2019-04-07 |
| Maintenance | Maintained | Dormant | Dormant |
| Setup difficulty | moderate | easy | easy |
| Complexity | 2/5 | 2/5 | 2/5 |
| Audience | general | developer | general |
Figures from each repo's GitHub metadata at analysis time.
Requires Node.js and Grunt installed to build the app locally from source.
Utopia is a fleet-building tool for the Star Trek Attack Wing tabletop game. It helps players assemble and organize their squadrons of ships, captains, and upgrades before sitting down to play, replacing the need to manually flip through cards and tally points on paper. The project takes game data, stats, costs, and rules for ships and crew, stored in a structured format and turns it into a web application that players can interact with in their browser. Under the hood, it uses JavaScript and a build tool called Grunt to combine the source files and game data into the final app. The data itself lives in a dedicated folder, and the build process assembles it into a single file the app uses. You don't edit that generated file directly, you work with the source data and let the build step handle the rest. The main audience is Star Trek Attack Wing players who want to plan fleets ahead of time, experiment with different combinations, and share builds with opponents or fellow players. A tournament player might use it to fine-tune a list and verify point totals, while a casual player could use it to explore what's possible with the ships they own. The live version is hosted online, so anyone can use it without setting anything up locally. The README is fairly sparse on detail beyond setup instructions. It mentions that running the project locally requires Node.js and Grunt, and that a Codespaces option is coming soon, but it doesn't dive into the full feature set or design philosophy. What's clear is that the project separates raw game data from the application logic, which means updates to game content can happen somewhat independently of the code that runs the tool.
A web tool for building and organizing fleets for the Star Trek Attack Wing tabletop game, letting players assemble ships, captains, and upgrades in their browser instead of on paper.
Mainly JavaScript. The stack also includes JavaScript, Grunt, Node.js.
Maintained — commit in last 6 months (last push 2026-03-08).
No license information is provided, so usage rights are unclear.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly general.
This repo across BitVibe Labs
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