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wtf is whereismyfamiliar?

rick-clinton-jpg/whereismyfamiliar — explained in plain English

Analysis updated 2026-05-18

1Audience · generalComplexity · 1/5Setup · easy

TL;DR

A rulebook that turns Claude into a game master for a short roleplay story, ending with an original 3D companion creature shaped by how you played.

Mindmap

mindmap
  root((WITF))
    What it does
      Claude as game master
      No menus, type freely
      Ends with 3D creature
    How to play
      Paste file into Claude
      Start a Project chat
      Say begin to start
    Requirements
      Claude plan with code execution
      File creation feature
    Design goal
      Hide mechanics
      Keep it feeling like a story

Code map

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filefunction / class

Why would anyone build with this?

REASON 1

Play a short solo roleplaying story guided entirely by Claude.

REASON 2

Get an original 3D companion creature generated from your own choices during the story.

REASON 3

Build a custom Claude Project around a ready made game master rulebook.

REASON 4

Fork the rulebook to create a new story that still keeps its mechanics hidden from the player.

What's in the stack?

ClaudeMarkdown

How it stacks up

rick-clinton-jpg/whereismyfamiliar0xkinno/neuralvault0xlocker/d17-contracts
Stars111
LanguageTypeScriptSolidity
Setup difficultyeasyhardhard
Complexity1/54/55/5
Audiencegeneraldeveloperdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you spin it up?

Difficulty · easy Time to first run · 5min

Needs a Claude plan with code execution and file creation enabled to generate the companion file at the end.

Free to use, adapt, and build on, the repository includes a LICENSE file for the exact terms.

Wtf does this do

WITF, short for What Is The Familiar, is a rulebook meant to turn Claude into the game master for a short roleplaying story. It is not an app or a piece of software you install. Instead you paste the contents of a single markdown file into Claude's custom instructions, and Claude then runs the game for you inside a normal chat. The game starts with one simple question about how much time you have, and after that there are no menus or lists of choices. You type what your character does in your own words, and Claude quietly keeps track of the choices you make as the story unfolds. When the story reaches its end, Claude builds an original three dimensional creature, described as a companion, based on how you actually played, and hands it to you as a file you can keep. No two players who start the same way will end up with the same creature, since the creature reflects the specific choices each person made. To play, a user opens Claude, starts a Project or a fresh chat, pastes the rulebook file into the Project's custom instructions, and simply says something like begin to start. Because the ending step involves generating and delivering a file, the README notes that this requires a Claude plan that includes code execution and file creation features. The author explains that the underlying design goal is to keep the experience feeling like a story rather than a system being operated, so the rules deliberately hide dice rolls, scores, and other mechanics until after the story is finished. The rulebook itself contains a couple of sections that lay out this design philosophy in full for anyone curious. The project is offered free for people to use, adapt, and build on, with a license file included in the repository for the exact terms, and the author asks that anyone extending it keep the mechanics hidden from the player. The README notes that the project is not affiliated with or endorsed by Anthropic, it is simply built to run on top of Claude.

Yoink these prompts

Prompt 1
Paste the WITF-Canon.md rulebook into a new Claude Project and say begin to start the story.
Prompt 2
Explain how WITF hides dice rolls and scores from the player during the game.
Prompt 3
Show me what Claude plan features I need before I can play WITF and get my companion file.
Prompt 4
Help me adapt the WITF rulebook into a new story while keeping its mechanics invisible to the player.

Frequently asked questions

wtf is whereismyfamiliar?

A rulebook that turns Claude into a game master for a short roleplay story, ending with an original 3D companion creature shaped by how you played.

What license does whereismyfamiliar use?

Free to use, adapt, and build on, the repository includes a LICENSE file for the exact terms.

How hard is whereismyfamiliar to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is whereismyfamiliar for?

Mainly general.

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