rockerboo/dyson-perfect-calculator — explained in plain English
Analysis updated 2026-08-07 · repo last pushed 2024-12-01
Calculate how many basic ingredients like iron and copper you need to produce a target number of complex items per minute.
Break down a nested recipe into its full chain of components so you can plan your factory layout.
Avoid production bottlenecks by knowing exactly how many smelters or assemblers you need for a goal.
Extend the codebase to add more buildings and a full ratio calculator for the game.
| rockerboo/dyson-perfect-calculator | 4ssh1/mine-sweeper | achawla19/intuitcode-extension | |
|---|---|---|---|
| Stars | 2 | 2 | 2 |
| Language | TypeScript | TypeScript | TypeScript |
| Last pushed | 2024-12-01 | 2026-01-31 | — |
| Maintenance | Stale | Quiet | — |
| Setup difficulty | easy | moderate | moderate |
| Complexity | 2/5 | 2/5 | 4/5 |
| Audience | vibe coder | vibe coder | developer |
Figures from each repo's GitHub metadata at analysis time.
Standard TypeScript project with no external dependencies or infrastructure required to run.
Dyson Perfect Calculator is a tool for players of the game Dyson Sphere Program, a factory-building and resource-management game. In games like this, you constantly juggle production lines, if you want to build 100 motors per minute, you need to calculate exactly how much iron, copper, and gear-assembling time that requires. This calculator helps you figure out those numbers so your factory runs smoothly without bottlenecks or idle machines. The tool currently showcases nested recipes, meaning it can break down a complex item into its basic ingredients. When you look up what you want to build, it shows the full chain of components needed and the quantities for each step. However, the project is described as incomplete. The author notes that other calculators already exist for this game that handle the full range of calculations, which reduced their motivation to finish building this one out completely. The audience here is straightforward: Dyson Sphere Program players who want to optimize their factory layouts. Someone planning a large-scale production line might use it to avoid the trial-and-error of guessing how many smelters or assemblers they need for a particular goal. The project is built in TypeScript and is set up for other developers to pick up and contribute to if they want. The author explicitly invites others to give it a try, suggesting the codebase could be extended to include more buildings and a full ratio calculator. It is very much a side project that stalled partway through, but the foundation is there for someone who wants to take it further.
A calculator for the game Dyson Sphere Program that breaks down complex recipes into their basic ingredients and quantities. It is an incomplete side project with a working foundation for other developers to extend.
Mainly TypeScript. The stack also includes TypeScript.
Stale — no commits in 1-2 years (last push 2024-12-01).
No license information is provided, so default copyright restrictions may apply.
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly vibe coder.
This repo across BitVibe Labs
Don't trust strangers blindly. Verify against the repo.