sairyss/game-engine — explained in plain English
Analysis updated 2026-07-17 · repo last pushed 2022-12-01
Learn how to structure a game engine's core systems from scratch.
Find battle-tested libraries for windowing, graphics, physics, and entity management.
Use the code samples as a starting point for a small 2D game.
Teach or study game engine architecture with working examples.
| sairyss/game-engine | kritagya123611/ascent | lexvicacom/monoblok | |
|---|---|---|---|
| Stars | 8 | 8 | 8 |
| Language | C | C | C |
| Last pushed | 2022-12-01 | — | — |
| Maintenance | Dormant | — | — |
| Setup difficulty | — | hard | — |
| Complexity | 3/5 | 5/5 | — |
| Audience | developer | ops devops | developer |
Figures from each repo's GitHub metadata at analysis time.
A curated collection of code examples and resource links for learning how to build a game engine from scratch in C++, covering windowing, rendering, input, and entity management.
Mainly C. The stack also includes C++, SDL, OpenGL.
Dormant — no commits in 2+ years (last push 2022-12-01).
Mainly developer.
This repo across BitVibe Labs
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