seblague/kinematic-equation-problems — explained in plain English
Analysis updated 2026-08-15 · repo last pushed 2020-09-29
Follow along with the YouTube video series by opening the same Unity scenes and scripts.
Experiment with kinematic equations by tweaking values to see how projectile motion changes in real time.
Use the scripts as a reference when building physics-based gameplay like jumping or cannon firing in your own Unity project.
| seblague/kinematic-equation-problems | alloysecuregroup/phantomfs | richardchanjr90-cpu/ddd-by-example | |
|---|---|---|---|
| Stars | 61 | 61 | 61 |
| Language | C# | C# | C# |
| Last pushed | 2020-09-29 | — | — |
| Maintenance | Dormant | — | — |
| Setup difficulty | moderate | moderate | moderate |
| Complexity | 2/5 | 3/5 | 4/5 |
| Audience | developer | ops devops | developer |
Figures from each repo's GitHub metadata at analysis time.
Requires the Unity editor installed and opening the project before you can interact with any scenes or scripts.
This repository contains the Unity project files for a series of example problems from a YouTube video playlist about kinematic equations. Kinematics is the branch of physics that describes how objects move, think calculating where a projectile will land, how fast something is moving after a certain time, or how long it takes an object to come to rest. The project lets you open up those examples directly in Unity, the popular game engine, so you can see exactly how the math translates into moving objects on screen. The repo is built in C# using Unity, which means you would need the Unity editor installed to make use of it. Once you open the project, you get access to the same scenes and scripts shown in the accompanying videos. This lets you poke around the code, tweak values, and immediately see how changes affect the physics simulations. The primary audience is people learning physics or game development, students watching the video series who want to follow along hands-on, or self-taught developers building physics-based games who need a working reference for kinematic math in Unity. For example, if you are making a game where a character jumps across platforms or a cannon fires projectiles, understanding these equations is essential to making movement feel realistic and predictable. The README is sparse, it is essentially just a pointer to the video content. The real value lives in the project files themselves, which serve as a companion to the video tutorials rather than a standalone tool. You would want to watch the videos first to understand what each example demonstrates, then use this repo to experiment with the code yourself.
Unity project files with example problems demonstrating kinematic physics equations, like projectile motion and velocity, as a hands-on companion to a YouTube tutorial series.
Mainly C#. The stack also includes C#, Unity.
Dormant — no commits in 2+ years (last push 2020-09-29).
No license information is provided in the repository, so default copyright restrictions apply and you should contact the author before reusing the code.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Don't trust strangers blindly. Verify against the repo.