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wtf is kinematic-equation-problems?

seblague/kinematic-equation-problems — explained in plain English

Analysis updated 2026-08-15 · repo last pushed 2020-09-29

61C#Audience · developerComplexity · 2/5DormantSetup · moderate

TL;DR

Unity project files with example problems demonstrating kinematic physics equations, like projectile motion and velocity, as a hands-on companion to a YouTube tutorial series.

Mindmap

mindmap
  root((repo))
    What it does
      Physics equation demos
      Projectile motion examples
      Moving objects on screen
    Tech stack
      CSharp
      Unity Engine
    Use cases
      Learn kinematic math
      Build physics games
      Tweak simulation values
    Audience
      Physics students
      Game developers
      Self-taught coders
    Companion content
      YouTube video playlist
      Hands-on code experiments

Code map

Detail Auto

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filefunction / class

Why would anyone build with this?

REASON 1

Follow along with the YouTube video series by opening the same Unity scenes and scripts.

REASON 2

Experiment with kinematic equations by tweaking values to see how projectile motion changes in real time.

REASON 3

Use the scripts as a reference when building physics-based gameplay like jumping or cannon firing in your own Unity project.

What's in the stack?

C#Unity

How it stacks up

seblague/kinematic-equation-problemsalloysecuregroup/phantomfsrichardchanjr90-cpu/ddd-by-example
Stars616161
LanguageC#C#C#
Last pushed2020-09-29
MaintenanceDormant
Setup difficultymoderatemoderatemoderate
Complexity2/53/54/5
Audiencedeveloperops devopsdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you spin it up?

Difficulty · moderate Time to first run · 30min

Requires the Unity editor installed and opening the project before you can interact with any scenes or scripts.

No license information is provided in the repository, so default copyright restrictions apply and you should contact the author before reusing the code.

Wtf does this do

This repository contains the Unity project files for a series of example problems from a YouTube video playlist about kinematic equations. Kinematics is the branch of physics that describes how objects move, think calculating where a projectile will land, how fast something is moving after a certain time, or how long it takes an object to come to rest. The project lets you open up those examples directly in Unity, the popular game engine, so you can see exactly how the math translates into moving objects on screen. The repo is built in C# using Unity, which means you would need the Unity editor installed to make use of it. Once you open the project, you get access to the same scenes and scripts shown in the accompanying videos. This lets you poke around the code, tweak values, and immediately see how changes affect the physics simulations. The primary audience is people learning physics or game development, students watching the video series who want to follow along hands-on, or self-taught developers building physics-based games who need a working reference for kinematic math in Unity. For example, if you are making a game where a character jumps across platforms or a cannon fires projectiles, understanding these equations is essential to making movement feel realistic and predictable. The README is sparse, it is essentially just a pointer to the video content. The real value lives in the project files themselves, which serve as a companion to the video tutorials rather than a standalone tool. You would want to watch the videos first to understand what each example demonstrates, then use this repo to experiment with the code yourself.

Yoink these prompts

Prompt 1
Help me understand the kinematic equations used in this Unity project. Walk me through how projectile landing position is calculated in the scripts, using plain language and analogies.
Prompt 2
I want to tweak the projectile examples in this Unity project so the object launches at a 45-degree angle with an initial speed of 20 m/s. Which script values should I change and what math should I expect to see?
Prompt 3
I'm building a Unity game where a character jumps between platforms. Based on this repo's kinematic examples, how do I calculate the right jump velocity so the character lands precisely on a target platform?

Frequently asked questions

wtf is kinematic-equation-problems?

Unity project files with example problems demonstrating kinematic physics equations, like projectile motion and velocity, as a hands-on companion to a YouTube tutorial series.

What language is kinematic-equation-problems written in?

Mainly C#. The stack also includes C#, Unity.

Is kinematic-equation-problems actively maintained?

Dormant — no commits in 2+ years (last push 2020-09-29).

What license does kinematic-equation-problems use?

No license information is provided in the repository, so default copyright restrictions apply and you should contact the author before reusing the code.

How hard is kinematic-equation-problems to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is kinematic-equation-problems for?

Mainly developer.

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