Add a persistent first-person body to your Skyrim SE playthrough.
Tune body position and scale through an in-game menu or config file.
Study a compact, documented example of an SKSE plugin built from scratch.
Build your own Windows mod DLL from a Linux machine.
| seleucid-tools/embody | achanana/mavsdk | alange/llama.cpp | |
|---|---|---|---|
| Stars | 0 | — | 0 |
| Language | C++ | C++ | C++ |
| Last pushed | — | 2024-05-20 | — |
| Maintenance | — | Dormant | — |
| Setup difficulty | moderate | moderate | moderate |
| Complexity | 4/5 | 4/5 | 4/5 |
| Audience | general | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
Requires SKSE64 and Address Library for SKSE Plugins to load at all.
Embody is a small mod for Skyrim Special Edition and Anniversary Edition that gives your character a visible first-person body. Normally in first person you see only your hands and a weapon, but with this mod you can look down and see your chest, arms, and legs, similar to how the older Enhanced Camera mod worked for the original version of the game. Instead of moving the camera to match the body, Embody moves the body to meet the camera, and it was written from scratch for the modern 64-bit version of Skyrim. The mod only affects moments when you are standing or sneaking on foot, whether your weapon is drawn or not. Situations that are normally shown in third person, like sitting, crafting, riding a mount, cinematic finishing moves, or transforming into a vampire lord or werewolf, are left alone on purpose. The author describes this as the intended scope rather than a limitation. To use it you need SKSE64 and a companion tool called Address Library, both common requirements for Skyrim mods of this kind. An optional add-on called SkyUI with MCM Helper lets you adjust settings through an in-game menu, including body position offsets and hotkeys for live tuning, but all settings can also be edited directly in a text file that updates instantly without needing to restart the game. For people who want to build it themselves, the whole mod is a single C++ file with no external libraries required, and it compiles into a Windows file even when built on Linux. A helper script handles building, packaging, and even deploying to a mod manager automatically. The project is released under the GPLv3 license, meaning anyone can view, use, and modify the code, but any improvements built on top of it must also stay open and free. The author notes the mod was built with heavy use of an AI coding assistant, with the author guiding the design and testing while the AI helped write much of the code. It is aimed at curious modders and tinkerers rather than players simply looking for the most polished option, since a more mature alternative already exists for most users.
A Skyrim SE mod that adds a visible first-person body, so you can look down and see your character's chest, arms, and legs.
Mainly C++. The stack also includes C++, SKSE, MinGW-w64.
You can use and modify the code, but any improvements you build on top of it must also be released as open source.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly general.
This repo across BitVibe Labs
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