thewtex/pmp-library — explained in plain English
Analysis updated 2026-07-17 · repo last pushed 2024-12-17
Simplify an overly detailed 3D scan mesh to reduce file size before 3D printing.
Smooth or remesh a game asset to improve visual quality or performance.
Prototype new mesh-processing algorithms using the library's data structures.
View and process mesh files immediately with the included mpview application.
| thewtex/pmp-library | 0xkinno/neuralvault | 0xmayurrr/ai-contractauditor | |
|---|---|---|---|
| Stars | 1 | 1 | 1 |
| Language | — | TypeScript | TypeScript |
| Last pushed | 2024-12-17 | — | — |
| Maintenance | Stale | — | — |
| Setup difficulty | moderate | hard | easy |
| Complexity | 3/5 | 4/5 | 2/5 |
| Audience | researcher | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
Written in C++, requiring a build step, though a browser-based JavaScript version is also available.
A C++ toolkit for loading, editing, and saving 3D mesh models, with built-in operations like simplifying, smoothing, and remeshing surfaces.
Stale — no commits in 1-2 years (last push 2024-12-17).
Use freely for any purpose, including commercial use, as long as you keep the copyright notice.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly researcher.
This repo across BitVibe Labs
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