zasuko/hy-motion_extensions_text-to-motion — explained in plain English
Analysis updated 2026-05-18
Apply AI-generated text-to-motion animation onto a Mixamo rigged 3D character inside ComfyUI.
Produce a delivery-ready FBX file and a preview GLB file from a single motion generation.
Prototype animated 3D characters for games or video without manually rigging motion by hand.
| zasuko/hy-motion_extensions_text-to-motion | 0whitedev/detranspiler | 2951461586/mulerun-pool | |
|---|---|---|---|
| Stars | 21 | 21 | 21 |
| Language | Python | Python | Python |
| Setup difficulty | hard | hard | moderate |
| Complexity | 4/5 | 4/5 | 3/5 |
| Audience | developer | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
Requires ComfyUI, a separate HY-Motion node and model, Blender, a Mixamo rigged FBX, and a GPU with substantial VRAM.
This project is a beta extension for ComfyUI, a visual tool for building AI image and video pipelines. It takes human motion generated by HY-Motion, an AI model that turns text descriptions into movement, and applies that motion to a Mixamo rigged character. Mixamo is a common source of ready-made 3D character models with a standard skeleton, and this extension retargets the motion onto a T-pose FBX file of one of those characters using Blender running in the background. It is important to understand that this is only the retargeting step. The extension does not include the HY-Motion model itself, or any character files or textures. Users need to already have ComfyUI, the separate ComfyUI-HY-Motion1 node with the HY-Motion 1.0 model, Blender, and a Mixamo rigged T-pose FBX character before this tool becomes useful. The author confirms this works on Windows 11 with ComfyUI, Blender 5.1, and HY-Motion 1.0, tested with shorter-proportioned Mixamo characters. It only supports humanoid FBX files using Mixamo's standard bone naming, not VRM files, custom skeletons, non-human characters, or face and finger animation. Some foot sliding or limb overlap issues can still happen depending on the character's body proportions. Because the tool runs a local Blender script, the author warns to only use trusted FBX files. Hardware needs are significant: HY-Motion officially wants at least 26GB of video memory, though the author got a short 3 second test working on a 24GB card, and recommends 32GB or more of video memory, 64GB of system memory, and 100GB of free disk space for reliable use. Setup involves cloning the repository into ComfyUI's custom_nodes folder, installing Blender, placing a T-pose character file in the input folder, and loading one of two included workflow files, one for a local Windows setup and one for Google Colab. The custom node code itself is under the MIT license, while the HY-Motion model and any character assets remain under their own separate licenses.
A ComfyUI extension that applies AI-generated HY-Motion character animation onto Mixamo rigged 3D characters using Blender.
Mainly Python. The stack also includes Python, ComfyUI, Blender.
The extension's own code can be used freely for any purpose, including commercial use, as long as you keep the copyright notice, the HY-Motion model and character assets are under separate licenses you must check yourself.
Setup difficulty is rated hard, with roughly 1h+ to a first successful run.
Mainly developer.
This repo across BitVibe Labs
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