zbowling/unity-phanto — explained in plain English
Analysis updated 2026-07-18 · repo last pushed 2026-05-28
Learn how to scan and understand a real room's walls, floor, and furniture in a mixed reality app
Build hand gesture and controller interactions for a Meta Quest experience
Add haptic feedback to make virtual object interactions feel physical
Blend virtual objects naturally into a real physical space for a mixed reality demo
| zbowling/unity-phanto | 0verflowme/alarm-clock | 0verflowme/seclists | |
|---|---|---|---|
| Language | — | CSS | — |
| Last pushed | 2026-05-28 | 2022-10-03 | 2020-05-03 |
| Maintenance | Maintained | Dormant | Dormant |
| Setup difficulty | hard | easy | easy |
| Complexity | 4/5 | 2/5 | 1/5 |
| Audience | developer | vibe coder | ops devops |
Figures from each repo's GitHub metadata at analysis time.
Requires Unity 6+ and a Quest 3 headset, PC cable link, or fake room data to test.
A working mixed reality demo app for Meta Quest headsets that shows how to scan rooms, use hand gestures, and blend virtual objects into real spaces with Unity.
Maintained — commit in last 6 months (last push 2026-05-28).
Use freely for any purpose, including commercial use, as long as you keep the copyright notice.
Setup difficulty is rated hard, with roughly 1h+ to a first successful run.
Mainly developer.
This repo across BitVibe Labs
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