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wtf is unity-theworldbeyond?

zbowling/unity-theworldbeyond — explained in plain English

Analysis updated 2026-07-18 · repo last pushed 2026-05-28

Audience · developerComplexity · 4/5MaintainedSetup · hard

TL;DR

A complete Unity sample project showing how to build mixed reality apps for Meta Quest headsets, blending real-world surroundings with virtual objects using hand tracking, voice, and spatial audio.

Mindmap

mindmap
  root((repo))
    What it does
      Blends real and virtual worlds
      Tracks hand gestures
      Understands room layout
      Places spatial audio
    Tech stack
      Unity
      Meta Presence Platform
      Quest headsets
    Use cases
      See living room with virtual objects
      Build voice controlled assistant
      Prototype mixed reality apps
    Audience
      Unity developers
      Mixed reality builders
      Meta Quest developers

Code map

Detail Auto

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filefunction / class

Why would anyone build with this?

REASON 1

Build a mixed reality app where users see their real room while interacting with virtual objects.

REASON 2

Add hand gesture recognition to a Quest headset app using this project's patterns.

REASON 3

Create a voice-controlled virtual assistant that sounds like it's standing in the room.

REASON 4

Study the sample scenes to learn Meta's Presence Platform features before building your own app.

What's in the stack?

UnityC#Meta Presence Platform

How it stacks up

zbowling/unity-theworldbeyond0verflowme/alarm-clock0verflowme/seclists
LanguageCSS
Last pushed2026-05-282022-10-032020-05-03
MaintenanceMaintainedDormantDormant
Setup difficultyhardeasyeasy
Complexity4/52/51/5
Audiencedevelopervibe coderops devops

Figures from each repo's GitHub metadata at analysis time.

How do you spin it up?

Difficulty · hard Time to first run · 1h+

Requires Unity 6.0+, a Meta Quest headset, and Quest Link setup.

Yoink these prompts

Prompt 1
Walk me through setting up this Unity project to run on my Meta Quest headset via Quest Link.
Prompt 2
Show me how this project uses Meta's Presence Platform to track hand gestures.
Prompt 3
Help me adapt the spatial audio code from this project for my own mixed reality app.
Prompt 4
Explain how this project detects room boundaries and blends real surroundings with virtual content.

Frequently asked questions

wtf is unity-theworldbeyond?

A complete Unity sample project showing how to build mixed reality apps for Meta Quest headsets, blending real-world surroundings with virtual objects using hand tracking, voice, and spatial audio.

Is unity-theworldbeyond actively maintained?

Maintained — commit in last 6 months (last push 2026-05-28).

How hard is unity-theworldbeyond to set up?

Setup difficulty is rated hard, with roughly 1h+ to a first successful run.

Who is unity-theworldbeyond for?

Mainly developer.

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