Play a browser based sprintcar racing game to experience banked oval dirt track racing without installing anything.
Study a procedurally generated clay oval track and dynamic weather system built from scratch in Godot 3.6.2.
Give feedback to a solo developer on vehicle handling and race feel for an early stage racing game.
| zyphersworld/scream2 | youichi-uda/godot-qa | devantler-tech/world-at-ruin | |
|---|---|---|---|
| Stars | 2 | 2 | 3 |
| Language | GDScript | GDScript | GDScript |
| Setup difficulty | easy | — | easy |
| Complexity | 2/5 | — | 2/5 |
| Audience | general | developer | general |
Figures from each repo's GitHub metadata at analysis time.
Running from source requires the older Godot 3.6.2 engine, not Godot 4.
SCREAM2 is a racing video game about sprintcar racing on a banked clay oval track, built by a solo developer using the Godot game engine. It aims to recreate the feel of dirt track sprintcar racing, complete with rolling starts, a raised groove near the top of the track called the cushion that skilled drivers can ride for speed, and an in cockpit view that shows the driver's hands on the wheel and lets the player pull off a fogged up visor cover mid race. The track itself is generated procedurally, meaning the surface, walls, catch fence, infield, and pit area are built by the game's code rather than hand placed, and the game includes dynamic weather that can wet the track surface and add puddles and reflections. Other cars on track are controlled by AI drivers that race the racing line, follow other cars, lift off the throttle, and attempt passes, so races feel like they involve real competition rather than scripted opponents. You can play SCREAM2 directly in a web browser with no download required, or download a build for Windows or Linux, all through the game's itch.io page. To run it from the source code instead, you need to install a specific older version of the Godot engine, 3.6.2 and not the newer Godot 4, and open the project folder, since the game has no other external dependencies. The developer describes this as an early, in development build that is still rough in places, and is actively asking players for feedback on how the handling and racing feel. It is free and open source, released under a license included in the repository's LICENSE file.
A solo developed, open source racing game that simulates sprintcar racing on a procedurally generated banked clay oval, built in the Godot engine.
Mainly GDScript. The stack also includes Godot, GDScript, GLES2.
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly general.
This repo across BitVibe Labs
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