aka-kika/unity-super-mcp — explained in plain English
Analysis updated 2026-05-18
Let an AI assistant manage a Unity game's in-app economy, currencies and shops
Analyze a Unity project for oversized or duplicate assets before shipping
Check a build for common Android and iOS app store compliance issues
Give an AI assistant one command to run a full project health check
| aka-kika/unity-super-mcp | 3imed-jaberi/cryptography-si-isamm | 3imed-jaberi/koa-isomorphic-router | |
|---|---|---|---|
| Stars | 2 | 2 | 2 |
| Language | JavaScript | JavaScript | JavaScript |
| Last pushed | — | 2021-09-25 | 2021-02-06 |
| Maintenance | — | Dormant | Dormant |
| Setup difficulty | moderate | easy | easy |
| Complexity | 3/5 | 1/5 | 2/5 |
| Audience | developer | researcher | developer |
Figures from each repo's GitHub metadata at analysis time.
Requires Node 18+, full functionality needs Unity Gaming Services project credentials.
Unity Super MCP is a tool that gives an AI assistant like Claude, Cursor or Windsurf a set of 15 direct actions it can take on a Unity game project, instead of you switching between separate tools. It combines three things that would normally need different setups: Unity Gaming Services features such as in game economy, cloud save and cloud code, build size and clutter analysis, and checks for whether a build meets app store requirements. It is built as an MCP server, which is a standard way for AI coding assistants to gain new abilities beyond writing text, in this case abilities specific to Unity projects. Installing it is a single command, and you can use it in two ways: with Unity Gaming Services credentials for the full set of tools, or without them, in which case you still get the seven tools for build analysis and store compliance while the game-services tools simply report that they are not configured rather than failing. The game-services tools can list and create in-game currencies, items and shops, read a player's saved cloud data, and list or deploy cloud code modules. The build and shipping tools can report your project's largest assets and total size, find duplicate or oversized files and misuse of a certain asset folder, generate a script to fix texture import settings, flag assets that appear unused, and check for common Android and iOS compliance issues. One tool is meant to be run first: it runs all the core checks together and gives a single summary with suggested next steps. The author states this was built as a demonstration in a single session to test whether an AI agent could operate Unity Gaming Services end to end, and describes it as a reference implementation rather than an actively maintained product. It requires Node.js 18 or newer and is released under the MIT license.
An MCP server giving AI coding assistants 15 direct tools for Unity Gaming Services, build-size analysis and app store compliance checks.
Mainly JavaScript. The stack also includes TypeScript, Node.js, MCP.
Use freely for any purpose, including commercial use, as long as you keep the copyright notice.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
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